Elements



Eight elements exist in the Kassen:CCG game.

They are shown on the cards by the color of the cards: yellow for light, black for darkness, red for fire, green for wind, and blue for water, white for aether, and grey for terra. The elements are very important when summoning creatures, activating techniques, and generating arenas.

To pay for a creature or technique, you must use at least 1 arn that is the same element as the creature or technique you want to summon or activate.

Fire Element
The Fire Element is distinguished by a red color frame.



Abilities unique to Fire involve "Bloodlust", random effects, power-limited destruction, arn destruction, attacking unspun creatures, and Berzerk. This Element contains no Guardians.

Water Element
The Water Element is distinguished by a blue color frame.



Abilities unique to water involve Stream, looking at cards in the hand and the opponent's deck, School, and unblockable creatures. Water is also known for having cheap creatures that have a low power, and can increase their power by swarming.

Light Element
The Light Element is distinguished by a yellow color frame.



Abilities unique to Light involve taking cards from the prize zone, summoning creatures from the Arn Zone, and negating summons.

Darkness Element
The Darkness Element is distinguished by a black color frame.

Abilities unique to darkness involve discarding cards from the hand, destroying other creatures, "Craft", taking control of opponent's cards, and recovering creatures from the graveyard. Most Darkness creatures also have side effects, like self-destruction when it battles or wins a battle, in exchange for its high power.

Wind Element
The Nature Element is distinguished by a green color frame.

Abilities unique to Wind involve sending cards from the field to the opponent's hand, spinning creatures, Flight and Maelstrom. This Element contains very few Guardians.

Aether Element
The Aether Element is distinguished by a white color frame.

Abilities unique to Aether are Piercing, Banish, the ability to use creatures as arn, and cards that grant abilities to all of a certain type on the field.

Terra Element
The Terra Element is distinguished by a brown color frame.

Abilities unique to Terra are Pitfall, The ability to block more than one attack, and endurance-based negation. This element has the best Guardians, due to their high endurance.

Thunder Element
The Thunder Element is distinguished by a purple color frame.



Abilities unique to Thunder are Shock, Stun, and the ability to prevent the negation of their summons.